![]() And we have some plans to revamp the mobile PerformanceTest apps as well to be able at least to have a common CPU test that can be used to determine at the very least CPU performance between platforms.IOS 14.7 includes the following improvements and bug fixes for your iPhone: We are currently in the beginning stages of development of PerformanceTest V10 on Windows. Some tests have changed and some are not portable to the mobile versions. ![]() The mobile versions of PerformanceTest were originally based on V7 of desktop software. iOS app hasn't been updated in a meaningful way in a long time (5-6 years?) and changes in hardware, OS version have introduced extreme numbers. In addition, different test sets exists among the platform as they are updated in different intervals. In Windows we also have access to the faster SIMD instructions by hand coding them in assembler. For example on Windows we have access to much more RAM than on iOS and Android. There are also compiler differences and some differences forced upon us in the actual test code. For example we saw huge differences in encryption performance depending on if hardware accelerated AES was available and exposed via the O/S API.įor example on PerformanceTest for Android, V1 all the code is written in Java, which tends to be slower than the C++ and assembler code used in Windows. There are differences in programming languages, compilers, how much RAM is available, how multi-threading is done, what functions are available in each different operating system and what 3rd party libraries are available. Our original plan was to have the results directly comparable across multiple platforms. ![]() Question: With PerformanceTest, you have a Windows, Android and Apple iOS version of the software. So thought we would post something in the forum. We get asked this question from time to time. ![]()
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